They say the country of Zeuten no longer has any need for heroes.
Quests have been completed, the great Powers have withdrawn from the world, and the Sentinels who guard the last Relics are largely forgotten. Unlike their neighbours in the country of Aestin, whose Invokers wield the magic of the deities in exchange for glory and prestige, they leave the gods alone, and the gods extend the same courtesy to them.
When Zeuten's last Sentinel disappears, Zelle, her granddaughter, intends to track her down. Instead she runs into an Aestinian stranger with no memories of his past, who claims to be looking for a long-lost Relic hidden in the mountains by the first Sentinels. To Zelle, the rumours of lost Relics are just stories told to trick gullible travellers, but the hordes of enemies on the stranger's tail suggest otherwise. Armed with nothing but her grandmother's sentient (and temperamental) magical staff, Zelle finds herself tasked with keeping them both alive.
Between monstrous beasts, magical storms, and an enthusiastic but inept aspiring assassin and her dragon sidekick, Zelle has her work cut out if she wants to survive long enough to save her grandmother and prevent the destruction of a nation.
Maybe Zeuten is in need of a few heroes after all…
Zelle Carnelian has claimed the allegiance of the nameless Shaper, the enigmatic ancient deity whose name was forgotten by mortals and gods alike. Together with Arien Astera, who has claimed a new Relic of his own, and Evita Govind, would-be assassin, they defeated Orzen and prevented him from unleashing havoc on the human world.
But Orzen is not the only deity with his sights set on escaping from the realm of the gods.
When her sister is captured by a cult of devotees to an unknown deity, Zelle's quest to find her leads across the perilous sea to the Isles of Itzar. Teeming with dangerous beasts and strange magic, the Isles are not a destination for the faint of heart, and Zelle and the others are well aware that they might be sailing straight into a trap.
Soon her sister's plight becomes only one of Zelle's concerns, between mysterious Relics appearing on Itzar's beaches, a struggle between two rival factions and a rogue deity with an unknown agenda. It'll push Zelle and the others to their limits to navigate these dangerous waters and escape alive…